

With the exception of the Sea Elf and Lilmothiit race, which glitch if you adjust the Complexion bar during character creation (but are otherwise adjustable,) every race can be fully customized at character creation, like any other race. Everything is fully functional and has working in-game sound and graphical effects.

I read up on Elder Scrolls canon to make sure that everything felt true to the universe.Įach new race has brand new working racial abilities, daily powers and/or lesser powers.

Only the Sea Elf and Lilmothiit utilize new textures, but with the right customization in character creation you can start to find a good feel for the new racial features. All of them were made by swapping the bodies of existing races and altering their tint and proportions, so this should be compatible with just about any other mod. My goal was a “plug-in and forget” mod with no complications or incompatibilities. This brings the available races count to 18. That way I would have even more diversity than just perk selection to differentiate my characters. If you played Oblivion like me then you had over fifty characters.Īnticipating that, I created this mod in the hopes of creating a few new playable races that were intrinsic to the universe in which Skyrim takes place and do not defeat the experience of the game. Now with working Werewolf Beast Form and Vampire Lord Form Eight New Lore-Friendly and Balanced Races by Budcat
